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Dark Souls II - I'm having trouble with Summoning's/Invasions?
Posted by chaos @BNEA on 13 March 2014 01:00 PM

The summoning/invasions in Dark Souls II have been slightly changed from the previous games. Below are some tips on what may be causing you to be unable to summon/invade or suggestions on ways to improve these.

White Soapstone (needed for summoning) - This is required to summon other players and can be found by talking to the NPC named Mild Mannered Pate. He is located in the Forest of Fallen Giants area. You will need to go into the area next to him after talking to him until the gate closes behind you. Once you get out of that area (either through death or completing it) go back and talk to him again a few more times and he will give you the White Soapstone.

Cracked Red-eye Orb (needed for Invasions) - These items can be purchased from NPCs, obtained from enemies/treasure chests/bird nest items, or from dueling.

Covenant of Champions - Please note that being in this covenant prevents co-op entirely (meaning you can't summon).

Total amount of souls collected and levels - A character's total number of souls is factored in during summonings/invasions (generally you must be within 50,000 souls of the person you're invading/co-opping with and your level must be within +/- 10 levels).

Burning a Human Effigy at the bonfire - This will prevent summonings/invasions for a brief period of time (this time varies but averages around half an hour to an hour). Please note that you will need to remain in the area where the Effigy was used on the bonfire (with a stable connection) in order for this time to countdown (and the effects lifted). 

Being in the Sunlight Covenant - Being in this covenant will increase the chances of being summoned for co-op.

Wearing rings - There are certain rings that can be equipped that will improve your chances for connecting to players that are in the same covenant as you (such as the "Name-engraved Ring") or others (such as the "Redeye Ring") which will improve your chances for being invaded.

Bad connection or disconnecting during a summon/invasion - If the player has a bad connection and/or fails to connect to a co-op session or otherwise causes a summon/invasion to fail (such as intentionally pulling their uplink cable, quitting the game, powering off their system etc.) they will have trouble summoning/invading which should correct itself on its own with time as long as a stable connection is maintained. If you continue to disconnect (whether intentionally or not) you will lose the ability to summon/be summoned and only be available for invasions until a "bone of order" is used.

Summoning/invasion items are grayed out - This means that you are unable to summon/invade until the item returns to its normal state and is selectable. It could also mean that you may be in an area where summonings/invasions are not allowed (interim areas, usually near bonfires). This could also be related to burning a Human Effigy at a bonfire, or when you are in the process of being invaded/summoned (summonings for covenants that cause you to invade another player as a gray ghost while wearing a covenant ring, i.e. Bell Keepers, Blue Sentinels, Rat Covenant, etc.).

 

Additional Suggestions:

Opening Ports for Firewall connections - If you currently have a firewall up on your connection, we recommend opening the following ports to allow proper connections to Xbox Live or the Playstation Network:

Playstation Network:
TCP 80
TCP 443
TCP 5223
UDP 3478
UDP 3479
UDP 3658

Xbox Live:
Port 88 (UDP)
Port 3074 (UDP and TCP)
Port 53 (UDP and TCP)
Port 80 (TCP)

Dark Souls II server TCP/UDP ports:

TCP: 50000 - 50100

UDP: 50000 - 50100

Limit bandwidth usage 

If there are other users currently using the bandwidth on your connection (watching Netflix/Hulu, streaming music, etc) it could slow the online multiplayer aspects in Dark Souls II. Therefore, it is recommended that you limit the amount of bandwidth usage to allow a proper online multiplayer experience when playing Dark Souls II.

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